Catch-up: Project Zomboid

October 27, 1993. Survived: 3 months, 20 days. Kills: 1,868.

Life is quiet, here at the farm in the woods. “Farm” here means a converted soccer field at the youth scout camp that I’ve taken over. I grow vegetables there now.

These vegetables are not creepy at all
These vegetables are not creepy at all

There are a couple bodies of water nearby; there’s a lake in the woods, and a big river nearby. Both are great spots to fish.

I didn't bring enough beer for all of you

...

Sometimes I have to go into the nearest town. West Point is an infested hellhole; just driving past it was initially challenging. I resorted to fire.

Desperation campfire

Fire is dangerous. It can spread unchecked and wipe out entire towns. Zombies take hours to die from the burns, during which time they shuffle around and spread it even more. And then when you come back weeks later, the fire is still going, and … this.

Extra keep away!

...

I started in Muldraugh. Survival was a struggle for a while, and I nearly lost the run a couple times trying to grab essentials in dodgy cars that broke down at precisely the wrong time. I was badly injured for a bit and spent almost a month of summer convalescing.

Around the beginning of October I relocated north, towards Louisville. I’m not allowing myself to use the godmode map site . I scouted ahead in a small car, looking for a small, quiet spot to farm. That’s when I stumbled on this camp and its creepy buildings full of empty desks and abandoned backpacks.

Moving day: it took a lot of prep to get this huge truck down an overgrown unpaved road
Moving day: it took a lot of prep to get this huge truck down an overgrown unpaved road
The truck at the main building, our new home
The truck at the main building, our new home
Montage: autumn storms

...

The goal of this playthrough is to check out some of the new, modded locations: Raven’s Creek and Fort Redstone. These areas are supposedly very dangerous, so my plan is to spend the winter training up for spring expeditions.

Because I have long-term goals for this playthrough, it’s extra important to not lose the run due to something dumb. I’ve turned off infection, so that means I can’t die due to the zombie virus. I also boosted the XP gain by four. My reasoning is that I refuse to invest time in repetitive grinds without some guarantee.

I’ve also allowed myself a couple cheats to reduce annoyance. Specifically, I’ve been deleting trees growing in the very long dirt road to the camp. Otherwise, trees grow absurdly fast, with saplings sprouting up every couple of weeks. I even tried cheating and adding pavement, but the trees don’t stop. They. Never. Stop.

...

Winter is starting, and so I have two new enemies. First is my character’s obscene appetite. Growing vegetables during the winter is difficult, as well as catching fish and rabbits. I have three freezers full of produce and meat, but it’s likely some of that will spoil before the end of winter.

The other serious threat is boredom. Life is a very limited routine right now: cook meals, check crops, exercise, maybe grind a skill. With the temperatures dropping below freezing, it’s getting harder to keep entertained. This is two-fold: in-game my character gets bored indoors, but being outside runs the risk of catching a cold. And as my IRL patience for passing through three months of this wanes, it’s increasingly likely that I’ll do something risky that could end the whole run.

First snowfall. It's going to be a long winter.
First snowfall. It's going to be a long winter.